
I have one city of 6,000 people yet the industrial and commerical centers keep abandoning buildings due to low workers (or more rarely, low customers).

I'll get a nice city preplanned and districted out, start laying residential, get a lot of people then lay industrial/commericial (most/all low density) and whatever com/ind i lay immeadiately starts having major work shortage problems even if I have very few buildings.

There's a little more to it than that be that's another subject for another time.I'm using the cheat mode to just pracitice building cities, I keep running into this issue however. Whole thing starts putting money in your account. Then Un Pause the game.Įxtractor feeds processor which feeds warehouse which feeds refinery & terminal which generates trains that export cargo out of town to exterior destination. Once again the whole cargo rail system will be comprised of one way track exclusively. I give the terminal a bypass connection to a short section of the main line then come off the main to a direct exit out of town. Now with the eventual creation of a total city loop in mind I'll build a cargo terminal just beyond the refinery. with the game on pause I will start by building a small pump (extractor) one of any of the various processors as they are all redundant then leaving room for additional processors Just out side the Oil area I build a large oil products warehouse and the oil refinery. I don't immediately concern my self with workers but in creating exports.

In the beginning when money is the main concern I usually start with oil it being the best money maker of the four. The whole thing start to finish ultimately hinges on the old business principle of supply & demand. For barracks to fill with workers and industry to become efficient You must have sufficient workers available and be prepared to address the supply chain.
